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A quest slot cap is a priority rule wearing a number

A quest slot cap is a priority rule wearing a number

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4 min read
What Most Teams Get Wrong About In-App Purchases

What Most Teams Get Wrong About In-App Purchases

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4 min read
Halt, name and business, or how a greeting read as a refusal

Halt, name and business, or how a greeting read as a refusal

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4 min read
A stale translation passes every check and still tells a different story

A stale translation passes every check and still tells a different story

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4 min read
Rounding is a promise when you show a player their odds

Rounding is a promise when you show a player their odds

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4 min read
Miyamoto says AI can do the work but not the making

Miyamoto says AI can do the work but not the making

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5 min read
My own interface kept spoiling the biggest moment in the game

My own interface kept spoiling the biggest moment in the game

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4 min read
Three kinds of empty, and why my game's empty states were lying

Three kinds of empty, and why my game's empty states were lying

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4 min read
Seven passes on one guidance arrow, and what each pass fixed

Seven passes on one guidance arrow, and what each pass fixed

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4 min read
Lightning that reads as real, and a storm that finally costs something

Lightning that reads as real, and a storm that finally costs something

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4 min read
Nobody saw the flying sword, so I redesigned the first sky crossing

Nobody saw the flying sword, so I redesigned the first sky crossing

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4 min read
The Blood of Dawnwalker Update 1.1, Explained: Respec, the New Difficulty Lineup, and What 1,100+ Fixes Actually Changed

The Blood of Dawnwalker Update 1.1, Explained: Respec, the New Difficulty Lineup, and What 1,100+ Fixes Actually Changed

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4 min read
Branching quest text keeps assuming you took the other road

Branching quest text keeps assuming you took the other road

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4 min read
Designing old age and death in an idle game, without the skull

Designing old age and death in an idle game, without the skull

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4 min read
How to Make a Horror Game: Design Techniques That Work

How to Make a Horror Game: Design Techniques That Work

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4 min read
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