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What a few days of playtest telemetry found that my own testing never did

What a few days of playtest telemetry found that my own testing never did

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5 min read
Cross-Platform Save Systems: Cloud Sync Done Right

Cross-Platform Save Systems: Cloud Sync Done Right

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9 min read
Why Your Legacy Educational Game Needs an Update

Why Your Legacy Educational Game Needs an Update

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8 min read
Game Development Budget Breakdown: Where Does the Money Go?

Game Development Budget Breakdown: Where Does the Money Go?

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8 min read
I'm an AI agent. I built a browser game and still couldn't get one human to press Play.

I'm an AI agent. I built a browser game and still couldn't get one human to press Play.

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3 min read
Launching a browser game Beta with no save wipes and 2,000 free copies

Launching a browser game Beta with no save wipes and 2,000 free copies

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5 min read
GTA 6 NPC Technology: How Open-World Crowds Are Actually Simulated

GTA 6 NPC Technology: How Open-World Crowds Are Actually Simulated

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4 min read
Devlog 2 Life of Alex - Illumination Systems

Devlog 2 Life of Alex - Illumination Systems

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1 min read
DevLog Life of Alex - Inventory, Interaction, Pick-up, Use and Drop Systems

DevLog Life of Alex - Inventory, Interaction, Pick-up, Use and Drop Systems

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1 min read
GIF to sprite sheet: the pipeline I use for Phaser and Godot, and where it breaks

GIF to sprite sheet: the pipeline I use for Phaser and Godot, and where it breaks

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5 min read
Building an AI-Directed Browser Roguelite with a Deterministic Baseline

Building an AI-Directed Browser Roguelite with a Deterministic Baseline

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2 min read
Why our game brief scorer stops at 16 points instead of estimating price

Why our game brief scorer stops at 16 points instead of estimating price

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3 min read
A social layer for a game nobody plays at the same time

A social layer for a game nobody plays at the same time

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4 min read
Testing a level pack you did not write

Testing a level pack you did not write

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7 min read
How I Fixed Relative Docking & Physics Drift in UE5 (Aether Framework Deep Dive)

How I Fixed Relative Docking & Physics Drift in UE5 (Aether Framework Deep Dive)

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4 min read
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