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I run a one-person game studio on Claude Code. Two months, 7 games, about $1 in ad revenue.
rudy_candy
rudy_candy
rudy_candy
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Oct 8
I run a one-person game studio on Claude Code. Two months, 7 games, about $1 in ad revenue.
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claude
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ai
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gamedev
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productivity
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3 min read
Worms Armageddon another one in browser
Vamos122
Vamos122
Vamos122
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Oct 8
Worms Armageddon another one in browser
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showdev
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gamedev
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javascript
#
typescript
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1 min read
Your Screen Can Have One Job: Get You Outside
Aditya Sorathiya
Aditya Sorathiya
Aditya Sorathiya
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Oct 8
Your Screen Can Have One Job: Get You Outside
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gamedev
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ai
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webdev
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programming
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5 min read
3 Days to Build, 14 Days to Debug: The 14 Bugs I Fixed in My Vibe-Coded Game (Google Play Closed Testing)
Johmisking
Johmisking
Johmisking
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Oct 8
3 Days to Build, 14 Days to Debug: The 14 Bugs I Fixed in My Vibe-Coded Game (Google Play Closed Testing)
#
gamedev
#
ai
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android
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beginners
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9 min read
From Text Prompt to Sprite Sheet: Generating Game-Ready 2D Character Animations with AI
Alvy Chen
Alvy Chen
Alvy Chen
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Oct 8
From Text Prompt to Sprite Sheet: Generating Game-Ready 2D Character Animations with AI
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gamedev
#
ai
#
tutorial
#
indiedev
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2 min read
Classic Snake and Tank Wars!
Bryan Hamilton
Bryan Hamilton
Bryan Hamilton
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Oct 8
Classic Snake and Tank Wars!
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showdev
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gamedev
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html
#
javascript
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4 min read
XCP: From an Xbox Experiment to an Open Development Platform
DaC
DaC
DaC
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Oct 8
XCP: From an Xbox Experiment to an Open Development Platform
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showdev
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xbox
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gamedev
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opensource
11
 reactions
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9 min read
Metal vs. OpenGL: What iOS Game Developers Need to Know
GoodWork Labs
GoodWork Labs
GoodWork Labs
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Oct 8
Metal vs. OpenGL: What iOS Game Developers Need to Know
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api
#
gamedev
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ios
#
mobile
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6 min read
How big is that tree? Sizing a world drawn at every scale
IdleCultivation
IdleCultivation
IdleCultivation
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Oct 8
How big is that tree? Sizing a world drawn at every scale
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gamedev
#
gamedesign
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indiedev
#
devlog
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4 min read
NixieFX tutorial: trigger a PixiJS combo flare only when the meter crosses its threshold
Hiroshi TK
Hiroshi TK
Hiroshi TK
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Oct 8
NixieFX tutorial: trigger a PixiJS combo flare only when the meter crosses its threshold
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frontend
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gamedev
#
javascript
#
tutorial
1
 reaction
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4 min read
Validate Your FiveM Script's config.lua at Startup (and Fail Loudly)
xFiveM Shop
xFiveM Shop
xFiveM Shop
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Oct 7
Validate Your FiveM Script's config.lua at Startup (and Fail Loudly)
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lua
#
gamedev
#
fivem
#
tutorial
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5 min read
State Bags vs Events in FiveM: Syncing Vehicle and Player State the Simple Way
xFiveM Shop
xFiveM Shop
xFiveM Shop
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Oct 7
State Bags vs Events in FiveM: Syncing Vehicle and Player State the Simple Way
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lua
#
gamedev
#
multiplayer
#
tutorial
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4 min read
I Built a Grocery Sim Where the Stock Only Exists on My Server
Levi Barron
Levi Barron
Levi Barron
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Oct 7
I Built a Grocery Sim Where the Stock Only Exists on My Server
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gamedev
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javascript
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indiedev
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webdev
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2 min read
The child that vanished: an order-dependent bug in my 2D render pipeline
Antonio
Antonio
Antonio
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Oct 7
The child that vanished: an order-dependent bug in my 2D render pipeline
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javascript
#
gamedev
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canvas
#
debugging
1
 reaction
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5 min read
What NOCLIP is actually made of: a cold read of a Backrooms game's source
Ruby
Ruby
Ruby
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Oct 7
What NOCLIP is actually made of: a cold read of a Backrooms game's source
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gamedev
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2 min read
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