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Why 2048 Bet on No Engine and Vanilla JavaScript: The Weekend Web Page Behind a Viral Number Puzzle

Why 2048 Bet on No Engine and Vanilla JavaScript: The Weekend Web Page Behind a Viral Number Puzzle

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9 min read

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Why Celeste Started on PICO-8 and Scaled on XNA/MonoGame: The Tiny Fantasy Console Behind a Precision Classic

Why Celeste Started on PICO-8 and Scaled on XNA/MonoGame: The Tiny Fantasy Console Behind a Precision Classic

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9 min read
Why Animal Well Bet on a Custom C++ Engine: The Handmade Stack Behind a 90-Score Puzzle Labyrinth

Why Animal Well Bet on a Custom C++ Engine: The Handmade Stack Behind a 90-Score Puzzle Labyrinth

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12 min read
Why Hollow Knight Bet on Unity and PlayMaker: The Visual-Scripting Shortcut Behind a 15-Million-Copy Metroidvania

Why Hollow Knight Bet on Unity and PlayMaker: The Visual-Scripting Shortcut Behind a 15-Million-Copy Metroidvania

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9 min read
Why Factorio Bet on a Custom Deterministic Engine: The Unfashionable Lockstep Behind 3.5 Million Factories

Why Factorio Bet on a Custom Deterministic Engine: The Unfashionable Lockstep Behind 3.5 Million Factories

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8 min read
Why Slay the Spire Bet on LibGDX and Java: The Boring Framework Behind the Deckbuilder Boom

Why Slay the Spire Bet on LibGDX and Java: The Boring Framework Behind the Deckbuilder Boom

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9 min read
Why Friday Night Funkin Bet on HaxeFlixel and Haxe: The Flash-Ghost Stack Behind a Viral Rhythm Phenomenon

Why Friday Night Funkin Bet on HaxeFlixel and Haxe: The Flash-Ghost Stack Behind a Viral Rhythm Phenomenon

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8 min read
Why OMORI Bet on RPG Maker MV and JavaScript: The Beginner Tool Behind a 1-Million-Copy Psychological Horror

Why OMORI Bet on RPG Maker MV and JavaScript: The Beginner Tool Behind a 1-Million-Copy Psychological Horror

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9 min read
Why Brotato Bet on Godot and GDScript: The Free 2D Engine Behind a 1-Million-Copy Potato Survivors-Like

Why Brotato Bet on Godot and GDScript: The Free 2D Engine Behind a 1-Million-Copy Potato Survivors-Like

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8 min read
Why Geometry Dash Bet on Cocos2d-x and C++: The Unfashionable Framework Behind a One-Man Rhythm Empire

Why Geometry Dash Bet on Cocos2d-x and C++: The Unfashionable Framework Behind a One-Man Rhythm Empire

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8 min read
Why Five Nights at Freddy's Bet on Clickteam Fusion 2.5: The Drag-and-Drop Tool Behind a Horror Empire

Why Five Nights at Freddy's Bet on Clickteam Fusion 2.5: The Drag-and-Drop Tool Behind a Horror Empire

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9 min read
Why Minecraft Bet on Java and LWJGL: The Unfashionable Stack Behind a 400-Million-Copy Sandbox

Why Minecraft Bet on Java and LWJGL: The Unfashionable Stack Behind a 400-Million-Copy Sandbox

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7 min read
Why Undertale Bet on GameMaker Studio and GML: The Beginner Engine Behind a 5-Million-Copy Morality RPG

Why Undertale Bet on GameMaker Studio and GML: The Beginner Engine Behind a 5-Million-Copy Morality RPG

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9 min read
Why Doki Doki Literature Club Bet on Ren'Py and Python: The Niche Engine Behind a Free Horror Phenomenon

Why Doki Doki Literature Club Bet on Ren'Py and Python: The Niche Engine Behind a Free Horror Phenomenon

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9 min read
Why Dead Cells Bet on Haxe and Heaps.io: The French Niche Stack Behind a 10-Million-Copy Roguevania

Why Dead Cells Bet on Haxe and Heaps.io: The French Niche Stack Behind a 10-Million-Copy Roguevania

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9 min read
Why Stardew Valley Bet on XNA and MonoGame: The Dead C# Stack Behind a 50-Million-Copy Farming Sim

Why Stardew Valley Bet on XNA and MonoGame: The Dead C# Stack Behind a 50-Million-Copy Farming Sim

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11 min read
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