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GameDecisionDiagram

Excited to share the journey of developing ChallengIng DEck-building Roguelike, CIDER (working title). I’m also expanding to the DEV Community—check it out!

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Dev Log: From Combat MVP to Map Mode - Building the Strategic Core of "CIDER"

Dev Log: From Combat MVP to Map Mode - Building the Strategic Core of "CIDER"

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2 min read
[Guide] How to Bypass the Windows Security Warning to Play CIDER

[Guide] How to Bypass the Windows Security Warning to Play CIDER

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2 min read
Game Dev Log: Designing the "Void Card" System – Turning Defense into Explosive Offense

Game Dev Log: Designing the "Void Card" System – Turning Defense into Explosive Offense

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2 min read
[Inside CIDER] Steal Their Power, Pierce Their Weakness: The "Elemental Cycle" System

[Inside CIDER] Steal Their Power, Pierce Their Weakness: The "Elemental Cycle" System

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3 min read
[CIDER Devlog] The Core of Offense and Defense: The Thrill of "Break" and "Interrupt" via Weapon Attributes

[CIDER Devlog] The Core of Offense and Defense: The Thrill of "Break" and "Interrupt" via Weapon Attributes

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3 min read
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